A downloadable game for Windows

A relaxing casual game about exploring space and collecting lost cargo.

Created in 7 Days for the 2021 Epic MegaJam

Team Name: Greg Z (Solo Developer)

Gameplay Video

Controls

Mouse/Keyboard Recommended. Gamepad fully supported.

Basics

  • WASD / Left Thumbstick = Move
  • Mouse / Right Thumbstick = Camera
  • Space / A (Xbox) / Cross (PS) = Jump
  • Shift / LT (Xbox) / L2 (PS) = Sprint

First-person / Cargo Interaction

  • Left Mouse / RT (Xbox) / R2 (PS) = Grab/Release Cargo
  • E / LB (Xbox) / L1 (PS) = Push Cargo (When Grabbed)
  • Q / RB (Xbox) / R1 (PS) = Pull Cargo(When Grabbed)
  • Mouse Wheel = Push/Pull Cargo(When Grabbed)
  • Right Mouse / D-pad Up = Rotate Cargo (Hold then move camera)

Spaceship / Flying

  • R / Y (Xbox) / Triangle (PS) = Land Ship / Launch Ship
  • Shift / RT (Xbox) / R2 (PS) = Boost
  • Space / D-pad Up = Ascend
  • Ctrl / D-pad Down = Descend
  • Q / LB (Xbox) / L1 (PS) = Roll Ship Left
  • E / RB (Xbox) / R1 (PS) = Roll Ship Right

Devlog Videos

Content Created During Jam

  • Art Assets
    • Spaceship
    • Tractor Gun
    • Cargo / Containers
    • Planet / Asteroid
    • Service Station
    • 3D Logo
  • Gameplay Code
    • Spaceship Flying Contoller
    • First Person Controller
    • Tractor Gun Mechanics / Physics
    • Cargo Detection / Transport Across Planets
    • Cargo Collision Respawning (Spawn randomly around ship)
    • Game Events / Triggers / Level Scripting
    • Level
  • User Interface
    • Pause Menu
    • Controls Screen
    • Game Screens (Intro, Station, Game Over)
    • Game HUD
    • UI Styling & Customisation
    • Tutorial Prompts

Content Created Before Jam

  • UI System Boilerplate (ported from another project)
    • C++ code and base UMG widgets
    • Mouse/Gamepad Navigation
    • Options Menu (display and scalability options only)
    • Credits Screen

External Assets Used


Download

Download
GregZ_CosmicCargo.zip 176 MB

Development log

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